Watch for enemies though, as one can spawn on the central chandelier. Use Third Eye to discover points where you can jump onto the rafters and across the chandeliers. This will look pretty familiar, just a little higher up than usual. Buh-nuh-nuh-nuh, you have found the dungeon map! Image: Atlus via Polygon Rafters, chandeliers and another safe roomįrom the map room, move into the next hallway and then exit out into the main hall on the second floor. Use Third Eye, follow the footsteps, and pull the highlighted levers in order. You will now be in a room with a cage and goat statues. Once you reach the end, take the door out. Sneak your way down the hallway, taking out the enemies. Here, Morgana should teach you have how to use cover, an incredibly useful tool for ambushing every enemy you come across. Move into the next hallway, through the door, and up the stairs. In this new area, clear out the enemies and then use Third Eye for the first time. Head out of the safe room and to the left, to the yet unopened door. It is here that we start our journey in grand larceny. The safe room, learning cover and the mapįrom the Castle gate, fast travel to the Safe Room called West Building 1F.
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